Environment Development.

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Different Environment Designs.

1st image from top left is an alien Jungle with huge trees growing out of it which cover the sky’s

1st image on right is with our hero looking down on a group of soldiers who made there camp outside the jungles borders.

2nd image on left is another weird poisonous swamp land with toxic grounds and mutated trees.

2nd image on right is a view from a walk way on the Alien Mother Ship

3rd image on left is inside the Alien Mother ship, i thought it would be good to draw what it would look like in game.

3rd image on right is the same image on the left but coloured.

Bottom left image is a picture of an alien ruin on the side of a mountain.

Above images by (William Trail)

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Colour test

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Final colour scheme? Let me know what I need to change xD I think the colour is boring

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Nearly finished

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Plant Concept

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Bridge/asset concept. Thinking of adding blue flames/orb. Any suggestions to add on or take out?

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[Pedro Colaco]

One quick attempt to show how can we play with the botanical references

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[Andrew Smith]

Heres a quick design of the main characters path though the level [Andrew Smith]

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Heres some quick designs of the crash site and the hostile alien environment.
Three versions of the map I created based on the group chat and the tutorial with Al.
Monochromatic, color and color with descriptions.I used 3 levels of distance, the first is 3d, with the main trees and bushes and platforms. All the other ones are made in 2d. [Pedro Colaco]
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(William Trail)
Purple
torquoise
yellow torquoise
yellow
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Drawings for the headquarters (the first is which i like the most) [Pedro Colaco]
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 Drawing references for the space ship crash [Pedro Colaco]
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Drawing studies for the vine tree [Pedro Colaco]
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Quick sketch for the checkpoint idea not sure if you done it yet but here it is, I call it the warriors shrine it is made to resemble the spear and shows the race of the lizard people that it is a safe place for the warriors of there planet to rest.