Uv Mapping of the main character and several skins.
Pedro Colaco
Some earlier images for testing the character poses and respective rig controls.
Pedro Colaco
Running Cycle main character Minus One
Pedro Colaco
Pedro Colaco
Standing cycle main character Minus One animation
Pedro Colaco
Heres a practice model of an alien reptile creature I done in maya.
(William Trail)
Being trying some 3D modelling of the characters, A bit high poly at the moment but still getting use to the software. [Andrew Smith]
[Andrew Smith]
Mushroom Platforms (William Trail)
Different plant life, one of them is colour coded.
(William Trail)
Because there are enemies in the level its only natural for them to have a small outpost, they have set up base near the cave you must get to.. one can be on the platform and the other can be patrolling the stone pillar path behind it.
The plants are there just for show and is not final. (William Trail)
mock up of the level in maya rendered out [Andrew Smith]
Modeling of the Sci-Fi headquarters. I need some feedback from the person who’s modeling the rest of the level in order to test the proportions and do adjustments before start doing the uv’s. [Pedro Colaco]
Spaceship crash with texture [Pedro Colaco]
Kim wot do you think? I change some colours to test it out. you decide. But i thing it is important to sharpen the platforms to make it stand out?
mocking about if you like it i will continue
Some flower models i done based of the ones in the level luis drew.
http://www.youtube.com/watch?v=YHwVreAc6IY
(William Trail)
Heres some rocks i modeled to be placed around the level they have some really basic textures .[Andrew Smith]
Kim I uploaded the file again. It should look like these pictures below. I hope this time you would be able to open the Maya document named: “Scenes”. If not then… I don’t know what the next plan is?
I am thinking about calling him”Krk”. What do you guys think?
Here are the tile textures for the ground/platform. And a quick view of what the textures look like on unity (THIS ISNT THE PLATFORM)
Different Environment Designs.
1st image from top left is an alien Jungle with huge trees growing out of it which cover the sky’s
1st image on right is with our hero looking down on a group of soldiers who made there camp outside the jungles borders.
2nd image on left is another weird poisonous swamp land with toxic grounds and mutated trees.
2nd image on right is a view from a walk way on the Alien Mother Ship
3rd image on left is inside the Alien Mother ship, i thought it would be good to draw what it would look like in game.
3rd image on right is the same image on the left but coloured.
Bottom left image is a picture of an alien ruin on the side of a mountain.
Above images by (William Trail)
Colour test
Final colour scheme? Let me know what I need to change xD I think the colour is boring
Nearly finished
Plant Concept
[Pedro Colaco]
One quick attempt to show how can we play with the botanical references
[Andrew Smith]
Heres a quick design of the main characters path though the level [Andrew Smith]
As i researched, one of the processes to build a character is making its sillouette consistent. Therefore I tried a new method to improve the main character. Its also due to the influences of the new artists i’ve been looking at. [Pedro Colaco]
The coloured drawing is a sketch of main character’s head. Inspired of lizards, fish and rabbit. [Pedro Colaco]
Sketch of the character with color. The yellow stripe will make a beam when he runs and it will be a mark of his character. [Pedro Colaco]
Not being satisfied by the previous pattern, i tried a new version in black and white, so it would be easier to achieve the match i wanted. on the right side are the shades of grey i used. What do you think guys? [Pedro Colaco]
Another Black and white version of the character. More simplified. I’ll try a color version of these one now. [Pedro Colaco]
The head of the character in more detail [Pedro Colaco]
Quick colour version of the previous drawing, just to test the colors. [Pedro Colaco]